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Multiplayer Programmer – Console – Denmark

Location: Copenhagen Denmark Salary: Negotiable

Job ID: # Posted: 3 years ago

IO Interactive

OPM are excited to be working with such a revered games studio. This is an exciting time as they are currently looking for a very experienced network programmer to help build and lead a Multiplayer team in Copenhagen, in order to extend their state-of-the-art in-house technology with multiplayer capabilities.

 

What are the responsibilities?

As the lead of the Multiplayer team you will be responsible for selecting and mentoring the other members of the team, as well as designing and leading the implementation of the entire network/multiplayer software stack for the studios in-house engine and for the games that needs to support multiplayer.

Your team will be responsible for the development of the network layer, work closely with the engine team to co-develop the object replication layer, collaborate with the AI/gameplay team to define and implement network aware features, workflows and setups, share responsibility with the online team to create, run and monitor game-servers and backend infrastructure.

 

Requirements include: 

Participated in development of at least 1 shipped multiplayer game

Solid knowledge of network protocols, major APIs and libraries

Solid knowledge of some of the main multiplayer related technologies: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models and latency compensation, anti-cheating

Solid knowledge of C/C++

Experienced in working with large existing codebases

Good written and verbal communications skills in English

A collaborative attitude and a passion for video games

 

Get in touch for a full job description and further information.

An excellent salary and benefits package is available

Tagged as: Network Programming

Tags: Network Programming Categories: Programming , Technical

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Daniel Fox

Lead Recruitment Consultant

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