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Material Artist – AAA Games – Edinburgh, Scotland

Location: Edinburgh, United Kingdom Salary: Negotiable

Job ID: #25411 Posted: 5 months ago

Project: AAA Games


OPMs client is looking for an experienced Material Artist to join their expanding team.

The successful candidate who will work closely with the Senior/Lead Material Artist, and the Art Director and will be responsible for the quality and implementation of world class textures and creation of materials.

REQUIREMENTS:

  • Expert ability in the creation of PBR, normal maps, textures, and materials.
  • Expert understanding of Substance Painter and Designer.
  • Robust professional experience as a Texture Artist in the games industry.
  • Strong experience with current 3D modelling tools such as 3ds Max, Maya or equivalent.
  • Demonstrated experience in sculpting ability in Zbrush or similar for texture creation workflow.
  • A comprehensive understanding of geology, rock formations, terrain, and urban location textures.
  • An expert knowledge of current/next gen shader technology.
  • A strong understating of art fundamentals – colour theory, composition, and lighting.
  • Strong communication skills with the capability to successfully work across multiple teams.
  • Strong interest in the latest advancements in video game graphics and visual trends.
  • A positive collaborative and professional working attitude.
  • Strong English skills, both written and verbal.

RESPONIBILITIES:

  • Work closely with the Lead Artist, Art Director and Technical Artist to develop and maintain our material, texture, and shader library
  • Create high-quality, high-resolution textures for a large variation of assets
  • Produce benchmark materials and textures to establish visual targets and document this process to guide 3D artists and other Texture Artists
  • Research and implement solutions for the effective and performant application of high-resolution textures across terrain and environmental locations.
  • Ensure all texture assets conform to the defined technical and artistic requirements.
  • Integrate scanned data into texture workflow as required.
  • Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
  • Maintain quality and consistency across your work to meet objectives, quality bar, and schedule.
  • Implement and review final textures across product to ensure in-game results match expectations as well as performance constraints.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 417!

Tagged as: AAA, Texture Artist, Texturing

Tags: AAA , Texture Artist , Texturing Categories: Art , Creative

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Claire Ramshaw

Lead Recruitment Consultant

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