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Lighting Artist – St Petersburg,Russia – AAA Games

Location: St Petersburg, Russia Salary: Negotiable

Job ID: # Posted: 1 year ago

Sperasoft

Our client is hiring to contribute to the next chapter of a legendary franchise.

Lighting Artists create realistic lighting in worlds, exteriors and interiors. He ensures that the Art Director’s vision for lighting and materials is realized. You are able to multi-task and communicate with colleagues within several different disciplines.

Responsibilities:

  • Creating the lighting for the level in accordance with the art direction;
  • Designing or following lighting systems that support the atmosphere and gameplay effects; highlighting the work of other working units;
  • Verifying the quality of the lighting when elements are imported into the game and making any necessary improvements;
  • Optimizing the lighting effects to produce the best possible lighting, in keeping with the technical limitations of the engine;
  • Fixing bugs related to the lighting;
  • Communicating with other working units to look into the root causes of lighting issues;
  • Understanding the external game design and art direction documents to become familiar with the challenges that will impact game lighting and being able to propose atmosphere and lighting ideas;
  • Reproducing the selected moods and atmospheres in addition to light sources;
  • Having the artistic director and technical director (or other related role both internal and external) validate the quality of the lighting and making any changes that are requested.

Requirements:

  • Excellent understanding of game engines, tools, pipelines and development processes;
  • Extensive experience in 3ds Max, and Photoshop;
  • Solid artistic knowledge of lighting techniques, real-time and pre-rendering;
  • Extensive knowledge of lighting, color and image composition;
  • Originality and resourcefulness in coming up with solutions;
  • Ability to accept feedback and adapt to change;
  • Ability to light characters and environments, interior & exterior, different times of day, etc.;
  • Knowledge of other video game production working units;
  • Self-motivation, good communication skills, and a great team-player attitude;
  • English level: upper-intermediate or higher.

Nice to have:

  • Extensive experience in shading, texture, special effects, image processing or any other relevant field;
  • Experience with in-house game engines is a plus;
  • Experience in photography is a plus;
  • Ability to create concept art.

Tagged as: Lighting Artist

Tags: Lighting Artist Categories: Art , Creative

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Mitchell Gibson

Recruitment Consultant

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