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Level Artist – Russia – Console Games

Location: Russia, St Petersburg Salary: Negotiable

Job ID: # Posted: 3 years ago

Sperasoft

Job Title: Level Artist

Location: Russia

Salary: Competitive based on skills, experience and interview performance

Job Type: Permanent

Project: Console Game

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My client is a leading games development company with development centres in USA, Poland and Russia. They work to deliver high-quality titles for world-class publishers.

 

REQUIREMENTS:

  • Excellent communication, interpersonal, and organizational skills
  • Ability to work well under pressure and deadlines
  • Knowledge of PBR and physically based material standards
  • Knowledge of material optimization for real time engines
  • Knowledge of material blending systems
  • Proficient in Maya/ Zbrush / Substance Designer / Unreal engine
  • Good eye for appropriate stylization and detail
  • Shipped titles in similar role
  • English level above upper-intermediate

 

RESPONSIBILITIES:

  • Become familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build level
  • Being able to follow references, concepts, and art direction, while also having the initiative to take the work further independently
  • Participates in the search of precise graphic references that are specific to their game level(s)
  • Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions
  • Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Helps estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level
  • Helps establish the modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager
  • Integrate the produced objects and textures into the level
  • Creates the architectural and lighting elements of the level and integrates them
  • Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
  • Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
  • Oversees the debug process for all levels
  • Participate and communicate with peers, managers and vendors
  • Verifies the quality of the maps once they are imported into the game and make any necessary improvements
  • Remedies the bugs entered by the testers to eliminate any anomalies

 

BENEFITS & PERKS:

  • Working with an international team of world class professionals on exciting and challenging projects
  • Relocation program for new hires
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Insurance package
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits – care bonus to cover health, educational and safety needs, three paid days without sick list during a year, corporate parties and team buildings, referral bonuses and many more others

Tagged as: Asset Art

Tags: Asset Art Categories: Art , Creative

mm

Claire Ramshaw

Lead Recruitment Consultant

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