Lead Technical Artist – AAA Games – Barcelona, Spain / Hybrid

Location: Barcelona, Spain Salary: Negotiable

Job ID: #26311 Posted: 2 months ago


OPMs client is looking for a experienced and talented Lead Technical Artist to help them create a vast, expansive AAA open world game.

The successful candidate will bridge between artists and engineers, ensuring an efficient art pipeline and optimized game.

REQUIREMENTS:

  • A vast career in games, console or PC game development experience on products demonstrating a high visual bar, with two or more AAA shipped titles, in a technical role.
  • Technical experience across multiple art disciplines including procedural generation of environment, shaders and PBR material creation, animation, and rigging.
  • Tech-fluency in at least one development language, such as Python, MEL, C#, or C++.
  • Able to effectively manage direct reports and help them with their day-to-day tasks.
  • Strong understanding of the performance implications of open-world development on consoles and PCs.
  • Excellent communication skills with the ability to effectively balance the needs of game design, art, and programming.
  • Experience working on a wide range of tech art projects, regarding art tools, graphics engines, and game hardware.
  • High level of proficiency with 2D and 3D art tools including, but not limited to: Maya, ZBrush, Houdini, Substance Designer/Painter, World Machine, and other state-of-the-art DCC tools.

BENEFICIAL:

  • Be able to work comfortably with common scripting languages (MAXScript, MEL script, Python, etc.)
  • Excellent problem-solving skills and debugging abilities.
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements

RESPONSIBILITIES:

  • Lead and Inspire a team of talented co-workers and be the go-to contact for all matters relating to the design and delivery of tech art systems and assets.
  • Work closely with Art Director, artists, and engineers to carry out the technical and aesthetic vision for the game.
  • Explore novel ways to populate and annotate game levels, allowing artists and designers to have a wider positive impact on the look and design without sacrificing creative control over their craft.
  • Create new or modify existing world-building methods to help speed up the iteration times of the Design and Art teams.
  • Develop custom workflows using scripts and coded tools solutions for the art team.
  • Troubleshoot key pipeline issues and solve core problems in cooperation with the development team.
  • Work to develop long-term pipeline strategies for our teams and studio.

BENEFITS:

  • Relocation Package/assistance and VISA support.
  • Restaurant Tickets: approx 180 € per month (2.160€/year).
  • 23 vacation days per year + Christmas to the new year (the office is closed from 24th December to 2nd January).
  • Develop your career working in a super exciting environment with a great working atmosphere, international work environment
  • Flexible Working Hours & Flexible Friday.
  • Flexible working conditions of Work From Home.

And many more!


Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214415

Tagged as: AAA, Lead Artist, Technical Art

Max. file size: 10 MB.

Tags: AAA , Lead Artist , Technical Art Categories: Art , Creative

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Darren Matthews

Recruitment Consultant

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