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Lead Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Lyon

Programming

Lead Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Lyon

One Player Mission are working with a fast-growing development studio located in France. This is a great opportunity to contribute to internationally known franchises in the motorsport world.

They’re looking for a Lead Rendering Programmer to join their enthusiastic team. 

RESPONSIBILITIES:

  • Scaling the rendering engine
  • Develop new features for production needs
  • Collaborate with different departments so that production pipelines are optimal
  • Optimize rendering
  • Identify problems in the engine and propose technical solutions and/or improvements (technology watch)
  • Support internal users on the tools and encourage programmers to do so

REQUIREMENTS:

  • Extensive experience in an engine programming position, ideally as a Rendered Programmer
  • Excellent knowledge of C++
  • Good knowledge of modern rendering APIs (D312 or Vulkan)
  • Good knowledge of PBR issues
  • You are curious and inventive to develop the maximum potential of consoles for our games
  • You know how to prioritize and take initiatives and decisions

DESIRED SKILLS:

  • Knowledge of C#
  • Knowledge of other game engines
  • Good knowledge of the latest rendering techniques
  • You have released at least one console game (PS4 / PS5 / Xbox One / Xbox Series / Switch)

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214418!

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'Lead Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Lyon'

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