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Lead Programmer – Germany – Video Games

Location: Offenburg, Germany Salary: Negotiable

Job ID: #17441 Posted: 3 years ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

OPM are looking for an experienced Tech-Lead to join our team. You will be responsible for organizing and overseeing a team of talented programmers in our current and future projects. You should have the ability to shape a technical vision and work with the programmers to turn it into reality. The Tech Lead will directly help to define the course of development during all its stages.




•          Guiding and overseeing our programmers as well as mentoring them

•          Coordinating tasks and creating guidelines, including expansive documentation

•          Establishing quality benchmarks and demonstrating knowledge

•          Remain hands-on with the code

•          Playing an active part in the recruitment of new candidates

•          Responsible for tools that go along with features; ensure they are useable and appropriate for artists, games, and the engine

•          Be forward thinking – able to keep up-to-date on current techniques, research, graphics data, hardware, etc. and integrate them into development



•          Extensive experience in games-development

•          Exceptional C++ programming skills and experience with multi-threaded programming techniques

•          At least two PS4/Xbox One/WiiU/PS3/X360 games shipped, at least one while being involved during the entire development cycle

•          Passion for mathematics and complex algorithms

•          Good understanding and practical experience of optimization

•          Experience managing and leading a team of programmers with various experience levels

•          Outstanding verbal and written interpersonal communication skills

•          Fluent English


Not required, but a huge plus:

•          Additional management qualifications

•          Extensive SPU and threading experience

•          Substantial DX11, DX12, GNM or Vulkan experience

•          Familiarity with a wide range of graphical rendering techniques

•          Console experience on multiple major platforms

•          Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)

•          Unreal 4 experience


As well as an excellent salary they offer:

•          Flexible working hours

•          28 days of holiday

•          Competitive salary

•          Green office

•          Stability of a successful publisher paired with creative freedom of an independent studio


•          CV

•          Skype interview (case-by-case)

•          Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)

•          Ideally on-site interview if possible + presentation of previous work

*Test task Information:

Here is some frequently requested information regarding the test task:

•          The program should be written in C++. It should be delivered as source code with associated project files, compatible with the Microsoft Visual C++ or Microsoft Visual C++ Express Edition development environments

•          A sample application is provided with the task to help get the applicant started.

•          The sample application can be modified or used in any way to complete the task. The applicant is free to upgrade to any version of Visual Studio.

•          The core of the application should be written in portable C++ and should not use features of Microsoft's Managed C++.

•          All libraries required to compile and run the application should be included in the package uploaded to BFG.

Tagged as: Senior/Lead Programmer

Tags: Senior/Lead Programmer Categories: Programming , Technical


Michaela Thompson

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