Senior/Lead Technical Artist – Stockholm, Sweden – AAA Games

Location: Stockholm, Sweden Salary: Negotiable

Job ID: #25173 Posted: 2 months ago

This vacancy may offer a work-from-home start until it is safe to work in-house or relocate to the location.

OPM’s client is seeking a talented Senior/ Lead Technical Artist to join their team and work closely with the cinematic development teams on in-game scene/level development, asset creation, and shot/sequence creation.

This position requires strong knowledge and understanding of AAA games development tools and workflows and will focus on working on realtime project work.

RESPONSIBILITIES:

  • Play a crucial role during pre-production phases and establish any project-specific technical workflows
  • Be responsible for the integration of client assets into the pipeline, and conform assets to client requirements
  • Identify and report any issues or blockers to producers and take point to solve them together
  • Be the technical art point of contact and support the producer and supervisors/leads as & when needed
  • Work closely with the art and shot creation teams with technical feedback, troubleshooting and problem solving, tools creation and delivery preparations
  • Ensure that both final and WIP deliveries comply with requirements and can be smoothly integrated into the engine
  • Support the Pipeline and IT teams with build access and setting up any project-specific software, tools and plugins
  • Help executive producers and producers in the bidding process and project planning

REQUIREMENTS:

  • Strong experience as a Technical Artist on AAA games, including as a Lead/Senior
  • Background creating AAA game Assets and Levels including Look-development, Lighting and Real-time rendering optimization.
  • Understanding of Cinematic Lighting Techniques and how to implement them using Real-time technologies.
  • Expertise of Real-time rendering materials, textures and in-game physics systems.
  • Experience with Git, Perforce, Jenkins and other commonly used versioning/build management software
  • Fluent English
  • Knowledge and understanding of developing tools using Python, Blueprints or other Visual programming methods

DESIRED SKILLS (Not must haves)

  • Familiarity with 3D modelling, texturing, lighting, shaders, dynamics and similar
  • Knowledge of Unreal Engine 4
  • Understanding of shader writing.
  • Experience with other art packages such as Houdini and Blender

BENEFITS:

  • Flexible working hours
  • Pension
  • Promotion of Health and Fitness Allowance

Tagged as: AAA, Swedish, Technical Art

Max. file size: 10 MB.

Tags: AAA , Swedish , Technical Art Categories: Art , Creative

mm

Gary Martin

See Gary's jobs

OPM’s Favourite Esports Moments – #WorldEsportsDay

Saturday 23rd October 2021 marks the second World Esports Day from The British Esports Association aiming to promote the global…

Read more

Develop Brighton 2021

OPM are heading back to Develop:Brighton this year to attend the conference and awards! Nearly half the team are making…

Read more

We’re going to EGX 2021!

EGX makes it’s long awaited return and kicks off on Thursday at ExCeL London. Running from the 7th to the…

Read more

Copyright © 2021 OPMjobs Ltd. 408 Wellington House, 90-92 Butt Rd, Colchester, CO3 3DA, United Kingdom