Job ID: #
OPM are excited to be working with such a revered games studio. This is an exciting time as they are currently looking for a very experienced network programmer to help build and lead a Multiplayer team in Copenhagen, in order to extend their state-of-the-art in-house technology with multiplayer capabilities.
What are the responsibilities?
As the lead of the Multiplayer team you will be responsible for selecting and mentoring the other members of the team, as well as designing and leading the implementation of the entire network/multiplayer software stack for the studios in-house engine and for the games that needs to support multiplayer.
Your team will be responsible for the development of the network layer, work closely with the engine team to co-develop the object replication layer, collaborate with the AI/gameplay team to define and implement network aware features, workflows and setups, share responsibility with the online team to create, run and monitor game-servers and backend infrastructure.
Recently shipped at least 1 AAA multiplayer game
Strong knowledge of network protocols, major APIs and libraries
Strong knowledge of multiplayer related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models and latency compensation, anti-cheating
Strong knowledge of C/C++
For the full job description and further information about this opportunity, get in touch today.
Categories: Programming , Technical
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