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Lead Gameplay Programmer – PC Console – Scotland

Location: Edinburgh, United Kingdom Salary: Negotiable

Job ID: #24058 Posted: 6 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Project: Open World PC / Console Game

 

OPMs client is seeking a Lead Gameplay Programmer to join development on production of an online AAA open world title.

The successful candidate will be responsible for ensuring the delivery of gameplay systems for use by other game teams. You will also line manage the Gameplay Programming Team taking responsibility for scheduling, prioritising tasks, recruitment and mentoring of more junior members. In this position, you must provide technical leadership and with the ability to balance between the urgent and long term needs of the project.

Requirements:

  • Bachelor’s degree with a Computer Science/Software Engineering focus or comparable experience.
  • Professional experience working on gameplay systems, having shipped a minimum of one AAA PC or console game.
  • Robust C++ programming and debugging skills.
  • Able to tune gameplay systems based on high level design input with minimal assistance.
  • Strong understanding and ability to utilise multi-threading primitives.
  • Strong understanding and ability to utilise high level networking concepts.
  • Adept at reading and quickly understanding complex code.
  • Able to plan the work of the team including external dependencies with minimal input.
  • Extensive algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance).
  • Solid experience managing a team of programmers with excellent communication skills.
  • Aspiration to work in a fast-paced start-up company environment.

Responsibilities:

  • Ensure delivery of world-class gameplay systems by the team.
  • Prioritise, plan, and manage the work of the team with minimal oversight.
  • Help define the technical direction and develop new solutions for difficult gameplay difficulties.
  • Line manage members of the gameplay programming team and communicate other teams.
  • Communicate with external companies and contractors.
  • Tune gameplay systems based on high level design input with minimal assistance.
  • Use appropriate data structures and algorithms to maximise efficiency for both development time and runtime performance.
  • Be vigilant for and resolve new problems, delays, and risks to delivery of the team’s objectives.
  • Request support from higher level leadership when necessary.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 422!

Tagged as: C, Gameplay Programming, Senior/Lead Programmer

Tags: C , Gameplay Programming , Senior/Lead Programmer Categories: Programming , Technical

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Michaela Thompson

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