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Lead Environment Artist – Stockholm, Sweden – Console Games

Location: Stockholm, Sweden Salary: Negotiable

Job ID: # Posted: 2 years ago

Starbreeze

In camp of survivors, it is great to have a variety of skills, but they count for nothing if the most crucial attribute is absent. Leadership. If you agree, then this might just be the job for you! Our client is now looking for a Lead Environment Artist to join their award-winning team in Sweden.

As the Lead Environment Artist you will drive the artistic production of gameplay levels, pushing your aesthetic and technical skills to the fullest. Your interest lies foremost with creating realistic worlds, exteriors and interiors, as well as nature.

REQUIREMENTS/RESPONSIBILITES:

  • Lead and deliver the creation of environment art
  • Set the standard for environmental art quality and strive for best practices within the team
  • Be an expert on all things relating to modelling, texturing, and optimizing assets
  • Partner with the Lead Artist and Art Director to create and cultivate the look and feel of the game
  • Create visually appealing and engaging 3D models and detailed textures
  • Take and receive direction while providing feedback for the team and reviewing artist’s work
  • Responsibility for the full scope of the level environment. Participate and communicate with peers, managers and vendors
  • Interaction with production to set asset requirements, scheduling and integration
  • Excellent experience in Maya and/or Modo, Photoshop and/or Quixel and/or Substance Painter and Z-Brush
  • In-depth experience with PBR workflows
  • An ability to lead a team, communicate well and be proactive
  • In depth understanding of real-time game development needs
  • Thorough understanding of architecture and nature
  • Knowledge of effective asset creation and optimization
  • Great with time estimations, assessments and prioritizing

Tagged as: Lead Environment Art

Tags: Lead Environment Art Categories: Art , Creative

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Mitchell Gibson

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