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Lead Environment Artist

Location: Dublin, Ireland Salary: Negotiable

Job ID: #23873 Posted: 7 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
 

Our client is looking for a Lead Environment Artist to be part of their creative team and work on ambitious Playstation4, Xbox One and PC games. This is a full-time position based in our Dublin office which involves working in an international environment.

The ideal candidate will have a great aesthetic eye, have strong technical understanding of environment assets and level creation, have proven leadership and mentoring abilities, be a great communicator and be able to take creative direction from the Art Director and Creative Director.

What you will be doing

  • Oversee the creation of gorgeous realistic 3D environments for AAA projects
  • Ensure all environments are optimised and built in accordance with the platforms technical limitations
  • Review and deliver work in accordance with the project's artistic direction, and ensure unified look and consistent quality across all game environments
  • Develop knowledge and expertise within their team while furthering their own performance and skillbase
  • Provide mentorship, feedback, and training to others on the team 
  • Partner with design team to support encounters, narrative elements and objectives
  • Help set up level art best practices and streamline production processes
  • Identify project risks and problems and suggest relevant solutions
  • Prioritise, plan and organise tasks for themselves and their team in conjunction with the Producer
  • Delegate and assign work to team members using tracking tools such as Jira, Hansoft and Basecamp
  • Assist with interviews and performance reviews

What you should have

  • Extensive games industry experience with some in an art leadership role  (shipped at least 1 AAA console title)
  • An outstanding portfolio demonstrating your environment work
  • Proven leadership, team and people management skills
  • Thorough understanding of the game creation process, from concept to launch.
  • An in-depth understanding of effective asset creation and optimisation
  • Expert knowledge in a 3D modeling software such as Maya, 3DSMax and Blender and sculpting software such as ZBrush and Mudbox
  • Excellent knowledge in material and texture creation such as Substance Painter and Photoshop and a comprehensive understanding of PBR pipelines
  • Strong sense of scene composition and visual storytelling, with a strong eye for lighting, colour and detail
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • International travel may be required as part of the role

Tagged as: Lead Environment Art

Tags: Lead Environment Art Categories: Art , Creative

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Mitchell Gibson

Recruitment Consultant

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