Lead Audio Designer – AAA Console & PC Games – Denmark or Sweden – Permanent

Location: Copenhagen, Denmark Salary: Negotiable

Job ID: #24719 Posted: 4 weeks ago

This vacancy may offer a work-from-home start until it is safe to work in-house or relocate to the location.

Project: AAA Console & PC Games


OPM’s client is seeking an experienced Lead Audio Designer to join their talented team for work on their upcoming released based on a world-famous IP.

The successful candidate will set the audio direction for the game, they will also mentor a team of sound designers and set out new standards for the sound systems.

REQUIREMENTS:

  • Strong experience working in the AAA film or video game industry, having produced work for a minimum of one published title, in a leading role
  • Leadership ability, able to manage an in-house team of sound designers, and guide them with qualified and constructive feedback
  • Outstanding sound design skills both regarding technical understanding and creative solutions
  • Experience working with one or more established game audio systems (F-Mod, WWise, Miles Sound System etc.)
  • Professional recording experience – location and studio-based
  • Knowledge and understanding of recording, integrating, and mixing audio for game projects
  • Capability to respond elegantly to difficult creative changes, and work solution-oriented
  • Deep passion and enthusiasm for making and playing games, and a very good understanding of the industry’s competitive landscape
  • Showcase of previous work (E. g. in published games, on personal website or on YouTube)

RESPONSIBLITIES:

  • Creating and owning the audio direction and sound implementation that aligns with the general game vision, established in collaboration with the game management team
  • Set benchmarks for sound design quality for the internal and external teams
  • Make sure that game audio playback is as intended and fit for commercial release
  • Define workflows, structures and the organization of all audio related content
  • Lead a team of sound designers to deliver on the assignments at hand and within the established quality standard
  • Be involved with the recruitment process and train new sound designers in the proper use of our tools
  • Collaborate with programmers and designers to ensure outstanding audio reflecting the game vision
  • Use the studio’s proprietary tools setting up audio (Wwise, Glacier2)
  • Produce prototypes and sound intentions, proving audio set-ups and technical choices while identifying needs
  • Produce sound effects and audio assets using pre-recorded material or synthesis, recording, foley recording etc
  • Mixing – you will be the owner of the final quality in sound design and implementation
  • Focus on technical development and implementation of sound, collaborate with audio programmers and spar on solution iteration

DESIRES SKILLS:

  • Experience with linear sound or a sandbox storytelling game
  • Experience supervising orchestral recording
  • Experience supervising dialogue recording
  • Degree in sound/audio design

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 415!

Tagged as: AAA, Audio Design, Danish, Swedish

Max. file size: 10 MB.

Tags: AAA , Audio Design , Danish , Swedish Categories: Audio , Creative

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Emma Myall

Recruitment Consultant

See Emma's jobs

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