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Lead Artist – Multi-Platform Games – Manchester

Location: Manchester, United Kingdom Salary: Negotiable

Job ID: #23605 Posted: 1 year ago

Our client is a unique independent studio looking to expand its highly experienced team.  They are currently working on an incredible AAA cross-platform title, with more exciting projects in the pipeline.

The Studio prides itself on a good work/life balance, with flexible working around core hours in a friendly and relaxed environment.  Just 5 minutes away from the vibrant Manchester city centre, with excellent transport links, and free parking in the large car park next to the building. Free weekly exercise classes are available for all staff, including Yoga and Circuits.  

You will have various opportunities to attend a range of events with the team from meetups to popular game expo’s. 

They are looking for highly skilled and motivated candidates who can work to develop exciting experiences, in a welcoming studio where you will be integral in shaping games. In joining their team, you would have the opportunity to take ownership of key components of the production of a full game and further develop your skills and career. 

They're looking for an exceptionally skilled Lead Artist?. You will have an exceptional portfolio showing love for creating sci-fi and a broad range of futuristic scenes that help bring life to a game world. Working mainly in 3D, you’ll need to have a good understanding of all aspects of game art creation & optimisation and be comfortable with a lead responsibility and working collaboratively within a multi-disciplinary team.

Requirements:

  • High proficiency in all aspects of 3D packages such as Max/Maya/Modo and Zbrush.
  • Substantial knowledge of skinning, rigging and basic animation.
  • Excellent texturing skills in both Photoshop and Substance Painter.
  • Thorough knowledge of PBR workflow in Substance painter/designer and Quixel mixer.
  • Highly experienced game engines such as Unreal and Unity.
  • A portfolio demonstrating breath-taking prop/environment modelling and texturing techniques, both high and low poly.
  • A great understanding of lighting, shaders and VFX.
  • Excellent communication skills both verbal and written.
  • Well organised and autonomous.
  • Should have extensive industry experience and worked on 2 x shipped games in a senior or lead position.

Roles & Responsibilities:

  • Working alongside the Art Director, the candidate will lead a highly-skilled art team (Environment/ Props/Characters/Animation).
  • Be available to assess and mentor the art team to help guide their career progression and goals.
  • Ability to create visual benchmark assets to help steer the quality bar for the art team to follow.
  • Establish a technically sound art pipeline that ensures assets meet the criteria for games production.
  • Responsible for assets that are created by the art team follow the given art direction and are within the agreed production deadlines and conform to the required technical specifications.
  • Document art processes and establish a good working practice.
  • Collaborate and communicate daily and weekly with Leads across all disciplines.

Tagged as: Lead Artist

Tags: Lead Artist Categories: Art , Creative

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Claire Ramshaw

Lead Recruitment Consultant

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