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Lead Artist – AAA Games – Sweden

Location: Malmo, Sweden Salary: Negotiable

Job ID: # Posted: 2 years ago

Avalanche

OPM’s Client is currently hiring a Lead Artist to an unannounced self-published title being developed in Malmö. Your assignment will be to implement the artistic vision of the game from preproduction until the game is released. You will be the team leader that mentors and provides constructive feedback to all artist. As the Lead Artist you will collaborate with game designers, engineers and animators and also participate in establishing work assignments, content delivery reviews, milestones, QA/testing and research.

 

This is a rare opportunity for the candidate who wants to play an instrumental and leading role in a small but senior team, making AAA quality games. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly!

Requirements/Experience:

  • Extensive experience as an 3D Artist, including production work on at least two shipped AAA console action games
  • Experience working as a Lead or in other leading position
  • Excellent verbal and written communication skills
  • Excellent skills in Maya, Photoshop, Z-brush or equivalent
  • A good eye to faithfully interpret production and concept art from initial creation of assets to implementation in the final product
  • Skilled in modeling both hard surface and organic forms – with an excellent understanding of topology and UVs
  • Create texture and shader setups
  • Knowledge and understanding of human anatomy – with an eye for accurate proportions, form, and details.
  • Knowledge and understanding of various natural and urban landscape designs and periods – with an eye for accurate proportions, form, composition, and details.

 

Desired:

 

  • Knowledge of gaming field trends and gaming design requirements and limitations
  • Broad range of asset creation from realistic to stylized
  • Ability to create a range of high and low poly objects such as props, buildings and organic objects (rocks, trees, etc)
  • Solid understanding of lighting, VFX/particle systems, renders passes, and compositing
  • Understand game design practices, game playability and actively play all studio products (in an effort to provide feedback and help ensure a quality product)

Tagged as: Lead Artist

Tags: Lead Artist Categories: Art , Creative

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Mitchell Gibson

Recruitment Consultant

See Mitchell's jobs

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