Sorry! This job has been filled, so can no longer accept applications.

Junior Technical Animator – East Anglia (UK) – Permanent – AAA Games

Location: Cambridge Salary: Negotiable

Job ID: # Posted: 3 years ago



My client is a UK development powerhouse that keeps high production values close to its heart. To maintain this quality, they are now in a position to hire a Junior Technical Artist.



You will report to the Principal Technical Artist and will assist them and other senior members of the team with technical character setup and pipeline/workflow development including, but not limited to; control rigs, deformation systems, facial animation systems, runtime and offline physics/simulation, animation and motion capture pipelines as well as following tasks/instructions and taking responsibility for day to day work. You will have experience in Python and PyMel and be able to use this skill to improve quality and efficiency.



  • Rigging Demo Reel
  • Demonstrable understanding of character rigging
  • Experience with building character rigs in Maya
  • A Good eye for anatomical detail
  • An understanding of the dependencies between character modelling, animation and rigging.
  • Ability to write simple Python/Pymel scripts to improve character rigging workflow.
  • Excellent problem solving skills.
  • Ability to clearly explain problems, thought processes and technical solutions
  • The ability to work under own initiative, keeping leads informed of progress
  • Strong time management and organisation skills



  • Build character rigs with high quality deformation and efficient control schemes.
  • Implement and support character asset in-engine.
  • Work closely with other departments to collaboratively solve problems.
  • Take an active part in team discussions, offering suggestions for improving the quality of the game or ways to improve studio workflows.
  • Ask pertinent questions and use knowledge/experience of more senior team members to ensure own work is carried out appropriately and own development is maintained.
  • Maintain flexible working practices, showing an ability and willingness to rapidly adapt to evolving art styles and tools.
  • Able to provide accurate time estimates for task completion.
  • Highly motivated in their own personal development, effectively utilising this for the benefit of themselves and the wider studio.



  • Passion for games
  • Experience in Unreal Engine 4
  • Experience with procedural animation systems, for example cloth simulation.


Ready to step up? Then email your CV along with a link to your demo reel to


Jon Norfolk | Art & Animation Consultant

OPM Response Ltd

Direct Line: + 44 (0) 1206 214425


Skype: jon.norfolk.opm


Twitter: AnimationOPM


Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM. 

Tagged as: Technical Animation

Tags: Technical Animation Categories: Animation , Creative


Jon Norfolk

Lead Recruitment Consultant

See Jon's jobs

Why You Need To Know Programming Languages

Programming languages have existed in one form or another since computers were first made. Of course, their usefulness and complexity…

Read more

The Wellness Hour – helping the team cope in isolation

OPMjobs are proud of our new incentive to help the team cope with isolation – the Wellness Hour. Getting a…

Read more

How games industry companies are hiring staff remotely

With nearly everyone in the world stuck at home right now, unsurprisingly this has posed new challenges for hiring managers….

Read more

Copyright © 2020 OPM Response Ltd. Tollgate Business Park, Colchester, Essex, CO3 8AB, United Kingdom