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Houdini Technical Artist – London – Console Games

Location: London, United Kingdom Salary: Negotiable

Job ID: #11533 Posted: 3 years ago

Project:                 AAA Console Games

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My client has an impressive back catalogue of action-packed console and PC games, which have won numerous awards and reached both commercial and critical acclaim. They are now looking for a Technical Artist who is ready for the challenge of producing AAA titles on latest consoles and PC and can help in various areas of Technical Art.

 

RESPONSIBILITIES:

  • Develop production ready procedural tools for asset creation.
  • Daily support for Art and Tech teams.
  • Problem solving for key production issues.
  • Recognising inefficiencies and pipeline issues and identifying solutions.
  • Constantly improve and advocate for best in class content creation and production practices.
  • Developing tools & scripts for 3rd party software (Max, Houdini, substance) and standalone in-house tools.
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
  • Regularly profile scenes and highlight/address issues with relevant individuals.
     

REQUIREMENTS:

• Knowledge of at least one of the following: C++, C#, HLSL, Python, MAXScript.

• Understanding of 3D Math functions (linear algebra & vector maths) for real time graphics.

• Knowledge a 3D DCC tools. (3dsmax, Maya)

• Knowledge of texture creation tools (Substance Painter & designer, Photoshop.)

• Knowledge of Realtime Game Engine & toolset.

• Experience in creating solutions in node-based editors.
 

If you’re interested in this fantastic opportunity, then please apply here with your CV and I’ll be in touch!

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Gary Martin

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