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Graphics Programmer – AAA Games Studio – Montreal

Location: Montreal, Canada Salary: Negotiable

Job ID: #9813 Posted: 1 year ago

Eidos Montreal

 

OPM are working with one of the leading developers of high-end games in Montreal.

 

Are you an experienced Graphics Programmer looking for a chance to live and work in the city of Montreal?

 

The studio prides itself on delivering quality over mass produced quantity – The games you will be working on will be held in high esteem throughout the industry judging on previous back catalogue.

 

DUTIES AND RESPONSIBILITIES

 

  • Develop and maintain high-end rendering system, create software in C++ by applying the principles of object-oriented coding;
  • Ability to technically design, implement and review 3D systems for use in the development of the game in a specific timeframe;
  • Ability to collaborate with the different Technical Art, Art Director and Art teams in order to achieve the proper visual quality level using efficient solutions;
  • Master debugging and profiling tools and techniques;
  • Research, innovate and integrate new state-of-the-art real-time rendering solutions.
  • Ability to work in a multi-platforms development environment;
  • Develop and implement systems within deadlines;
  • Document, transfer knowledge and support efficiently the different team members in the adoption of new techniques.

 

SKILLS AND EXPERIENCE

 

  • University Degree in programming, computer engineering, software engineering or the equivalent;
  • Good mathematics skills;
  • Extensive experience in programming;
  • Minimum of 1 published titles (AAA) as 3D specific programmer on a videogame;
  • A pertinent formation in 3D is an asset;
  • Excellent C++ skills experience;
  • Strong OOD skills experience;
  • Cross platform development experience an advantage;
  • Development experience on PC, Xbox One, PS4;
  • Good knowledge of DX9 / DX10 / DX11;
  • Experience with DX12 / Vulkan (Khronos) is an asset;
  • At ease with taking the lead on profiling of performance and optimization of complex rendering systems;
  • Ability to organize and manage other programmers
  • You should be a Good Communicator;
  • Approachable Team Player with the capacity to lead some topics;
  • Open to constructive criticism with the vision on systems of tomorrow and evolution of existing techniques
  • Capacity to work on many different topics at once, under different codebases with teams at different geographic locations (Canada, Europe and USA).

 

Tagged as: Graphics Programming

Tags: Graphics Programming Categories: Programming , Technical

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Daniel Fox

Senior Consultant

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