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Graphics Engine Programmer – Video Games – Germany

Location: Essen,Germany Salary: Negotiable

Job ID: #30703 Posted: 5 months ago

Piranha Bytes

This studio has been established for 20 years and are well-known for making large Open World RPG games

They are seeking a talented and inspired Graphics Engine Programmer to join their in-house Engine team.

Responsibilities:

  • Contributing significantly to the visual fidelity and efficient rendering of large open world RPG
  • Working closely with artists to develop efficient rendering and procedural modelling systems that best meet the needs of a specific product
  • Supporting and maintaining existing systems
  • Improving game performance on the engine side
  • Implementing functionalities with a focus on consoles (PlayStation 4 and Xbox One)
  • Actively improving his or her skill set and knowledge by keeping track of the latest innovations in the industry
  • Researching and experimenting with new implementation techniques

Requirements:

  • Performance-oriented C++ programming and debugging experience
  • Thorough understanding of core graphics techniques such as lighting, shadow mapping, light mapping, anti-aliasing, skinning, etc
  • Self-motivated and passionate about computer graphics and procedural modeling
  • Good 3D math skills
  • Capable of conveying a range of complex technical issues to both programmers and other non-programming team members
  • Ability to write efficient rendering code targeting a wide range of graphics hardware
  • Ability to optimize C++ code (memory/speed) and write and maintain multi-threaded code
  • Knowledge of at least one graphics API such as DirectX, Vulkan, or Metal
  • Knowledge of at least one shading language such as HLSL, GLSL, or Metal Shading Language
  • Extensive industry experience preferred

Tagged as: Engine Programming, Graphics Programming

Tags: Engine Programming , Graphics Programming Categories: Programming , Technical

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Michaela Thompson

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