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GPU Engineer – Games – London

Location: London, UK Salary: Negotiable

Job ID: # Posted: 3 years ago

SCEE - London

 

My client are a globally renowned company based in London. Over the last decade, the group has turned into a main centre of GPU software expertise for their studios around the world. This allows them to contribute to much of what makes the companies games possible, from working directly on game titles to writing tools and libraries used by all studios developers.

They are currently looking for an experienced programmer to work on GPU Profiling and Debugging tools used by current gen developers worldwide. This position offers the opportunity to work on all aspects of the GPU Tool as well as assisting game developers get the best GPU performance from their titles.

Responsibilities:

Improving and implementing features of the consoles graphics profiling and debugging tools.

Designing and implementing systems that will enable game development teams to profile and optimise their titles.

Support game development teams analysing the GPU performance of their titles.

Experience:

Excellent written and verbal communicator who can work well with our team.

Experience and proficiency in C/C++, assembly language, graphics, shader and system-level programming.

Good working knowledge of C#.

Good low-level optimisation skills.

Comfortable designing features and implementing tool systems that span the console and host.

Self-disciplined with the ability to plan schedules and work to deadlines.

Experience working in or with game development teams.

UI/UX design skills.

Prior experience of current gen platforms.

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To apply or for further information about the role please contact Daniel on +44 (0) 1206214421 or mail a copy of your CV.

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Tagged as: Graphics Programming

Tags: Graphics Programming Categories: Programming , Technical

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Daniel Fox

Lead Recruitment Consultant

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