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Gameplay Programmer (Vehicle Physics) – Australia

Location: Sydney, Australia Salary: Negotiable

Job ID: #23365 Posted: 2 years ago

Our client is seeking a physics programmer to join their studio. They are looking for someone with experience, who has the ability to work in a fast-moving environment and adapt to working with different technology stacks as required. Previous experience in game development and related technology is a plus.

 

Responsibilities:

You will have the opportunity to develop top-notch low-level physics systems for our next generation of games and help deliver an awesome player experience.

 

Requirements:

  • Experience working on physics systems in at least one game engine, UE4 a plus
  • Solid understanding of vehicle physics, spatial data structures, collisions and intersection testing and performance issues related to complex equations
  • Experience on the creation of vehicle architecture, code, and tooling and the physics of driving/flying in those vehicles
  • Very strong math skills and background
  • Excellent knowledge of C/C++
  • Good verbal and written communication skills
  • A strong desire to create world-class games

 

What additional skills will help you stand out?

  • Degree in Physics, Mathematics, Computer Science, Computer Engineering or equivalent??
  • Experience with any other programming languages, especially Python
  • Experience in the game development industry, and related technology (e.g. Unreal, Unity)
  • Experience using Agile methodologies
  • Shipped games

Tagged as: Gameplay Programming

Tags: Gameplay Programming Categories: Programming , Technical

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Daniel Fox

Lead Recruitment Consultant

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