Gameplay Programmer – Unreal Engine / C++ – Amsterdam, Netherlands

Location: Amsterdam, Netherlands Salary: Negotiable

Job ID: #25446 Posted: 2 months ago

Project: Unannounced Project


OPM are working with an multi award-winning developer industry leading developer, who set the benchmark for their online game genre enjoyed my millions around the world!

They are seeking a Gameplay to join their team based in Amsterdam as they embark on their new project. The successful candidate will primarily focus on implementing and prototyping scenario flows.

REQUIREMENTS:

  • Professional experience within the gaming industry, preferably within a AAA studio
  • Extensive understanding of Unreal Engine (Gameplay Framework and Blueprint scripting)
  • Ability to write solid, reliable, and efficient code using C++
  • Strong English language skills

RESPONSIBILITIES:

  • Prototype and code scenario flow by means of C++ and Blueprints
  • Develop simple and complex gameplay systems, such player’s action, character’s behaviour, game elements and game progression
  • Produce tools or debug features to help designers or programmers polish gameplay features
  • Work closely with game designers to clarify design requirements as well as with artists and other programmers
  • Help other programmers to solve technical issues on their tasks and collaborate with the team effectively towards the same goal

BENEFITS:

  • Fully paid health insurance
  • 25 paid working days holiday a year plus 4 extra paid days off from the company, including a day off for your Birthday
  • Relocation package
  • Pension Scheme
  • All the costs of commuting to work covered
  • Full assistance with Visas and 30% ruling applications when the candidate is eligible for these
  • A free gym at the office and discounts to gyms around Amsterdam

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Tagged as: C, Gameplay Programming, Unreal Engine

Max. file size: 10 MB.

Tags: C , Gameplay Programming , Unreal Engine Categories: Programming , Technical

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Shane Quirke

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