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Gameplay Programmer – Oxford (UK) – Permanent – AAA Video Games

Location: Oxford,UK Salary: Negotiable

Job ID: # Posted: 1 year ago

Rebellion

Experienced gameplay programmers are called to join our clients Oxford studio, to work on a brand new exclusive title based on their own successful IP. This unannounced title based on a popular and growing series is already being developed on PlayStation 4, Xbox One and PC. Their gameplay programmers are supported by an industry-leading bespoke multi-platform game engine, custom tools suite and dedicated engine coders. There is also scope to transition into engine development in the future.

For Experienced Programmers they look for extensive professional C++ games experience. Any experience with consoles, particularly PS4 or Xbox One will be an advantage. A strong academic background is also preferred with a 1st class or 2:1 degree in Computer Science, Maths, Physics or other science-related subject.

Responsibilities:

  • Develop and implement new gameplay code, including features such as strategy, mechanics, logic, combat systems, AI, UI, audio code, etc
  • Meet game design and technical requirements as well as internal coding standards
  • Maintain and debug your own and existing code
  • Write and maintain technical documentation
  • Optimise code and data for memory usage and performance per console
  • Identify and solve development obstacles or risks that arise
  • Collaborate productively, communicating ideas and issues clearly across disciplines
  • Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines

Requirements:

  • Excellent C/C++ skills at a professional level
  • Ability to quickly familiarise yourself to work with a large existing codebase
  • Ability to prototype as well as producing final code
  • Strong debugging, profiling and optimising, system design and 3D math skills
  • Good spoken and written communication skills, as well as teamworking with game developers from all disciplines across the project
  • Excellent initiative, self-motivation, organisational and problem solving skills, with the ability to accept and follow direction
  • Any knowledge of console, general games and/or multiplayer development, and/or development tools such as Visual Studio and Perforce/other version control systems would be an advantage
  • A genuine interest in playing games

Tagged as: Gameplay Programming

Tags: Gameplay Programming Categories: Programming , Technical

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Michaela Thompson

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