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Gameplay/ AI Programmer – Oxford (UK) – Permanent – AAA Video Games

Location: Oxford, United Kingdom Salary: Negotiable

Job ID: #10836 Posted: 11 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Experienced gameplay programmers are called to join our clients Oxford studio, to work on a brand new exclusive title based on their own successful IP. This unannounced title based on a popular and growing series is already being developed on PlayStation 4, Xbox One and PC. Their gameplay programmers are supported by an industry-leading bespoke multi-platform game engine, custom tools suite and dedicated engine coders. There is also scope to transition into engine development in the future.


For Experienced Programmers they look for extensive professional C++ games experience. Any experience with consoles, particularly PS4 or Xbox One will be an advantage. A strong academic background is also preferred with a 1st class or 2:1 degree in Computer Science, Maths, Physics or other science-related subject.



•          Develop and implement new gameplay code, including features such as strategy, mechanics, logic, combat systems, AI, UI, audio code, etc

•          Meet game design and technical requirements as well as internal coding standards

•          Maintain and debug your own and existing code

•          Write and maintain technical documentation

•          Optimise code and data for memory usage and performance per console

•          Identify and solve development obstacles or risks that arise

•          Collaborate productively, communicating ideas and issues clearly across disciplines

•          Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines



•          Excellent C/C++ skills at a professional level

•          Ability to quickly familiarise yourself to work with a large existing codebase

•          Ability to prototype as well as producing final code

•          Strong debugging, profiling and optimising, system design and 3D math skills

•          Good spoken and written communication skills, as well as teamworking with game developers from all disciplines across the project

•          Excellent initiative, self-motivation, organisational and problem solving skills, with the ability to accept and follow direction

•          Any knowledge of console, general games and/or multiplayer development, and/or development tools such as Visual Studio and Perforce/other version control systems would be an advantage

•          A genuine interest in playing games

Tagged as: Gameplay Programming

Tags: Gameplay Programming Categories: Programming , Technical


Michaela Thompson

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