OPMs client is looking for a talented Game Art Tutor to join their authorised Training Centre and Game Design Development School.
The successful candidate will join their team and teach their Games Art courses to Undergraduate, Postgraduate students and from time-to-time professionals from diverse industries.
The Game Art Tutor is part of a team responsible for the development and delivery of the Game Art programs to their Undergraduate and MA students and will work with the Head of Games.
- You are a Games or Realtime Artist who has released games and or interactive immersive experiences, or a Games Art Lecturer who has contributed towards the creation of interactive entertainment, our client is looking for people with experience and an understanding of production and have been part of a professional development cycle.
- It would be great if you had some teaching or mentoring experience, with that said if you can stand in front of a class and speak with confidence, love sharing knowledge and care about student development that’s a great start.
- Teacher training and development will be given, and there will be an opportunity to engage with a PGCE in teaching once you are settled in. Ideally you will have a degree or MA.
- You need to be capable of explaining artistic and technical principles and create learning materials, our Client is looking for tutors who have a range of skills in making Game Art and understand the latest pipelines and how that can apply to a student’s work, as well as the technical limitations of the project.
- You will be comfortable teaching the foundations of Game Art, helping students understand Art Direction and good practice, as well as also working at a AAA quality level, depending on the specific class.
- You will be comfortable briefing students on industry-based projects and guiding them as individuals or in groups, providing formative feedback as well as summative reviews, and of course marking work.
- You must have a portfolio of high-quality artwork demonstrating your expertise in 3D Game Art, in areas such as, Environment work, Props, Materials, Interiors and exteriors, foliage, FX, Lighting, Technical Art or Level Design etc.
- Working with the Head of Games and other members of staff to deliver fantastic game art classes and learning materials.
- Delivering training courses to students in a classroom environment, online and when necessary, to individuals and professional customers on and off-site
- Providing one–to-one feedback, coaching, show-reel clinics and support to students with a range of backgrounds and abilities
- Organising workloads to a schedule and work under pressure when required
- Cooperation with the Marketing, Sales, and Recruitment teams to support and participate in promotional and business development activities.
- Learning and development, it’s what our client does, and they want you to keep your edge and pass that on to their students and the team. You will have time so you can learn their curriculum, deliver it, and importantly contribute to its ongoing development. Our client wants tutors to continue developing new skills and methodologies.
- Their engine of choice is Unreal Engine 5, and they use Maya, Substance Painter, Zbrush, Reality Capture and Photoshop amongst others. If you have used other engines or software, that is fine as you will be given time and help to get up to speed. Our clients use of software changes in line with industry.
- Development plans are aligned to the needs of courses and to the tutor, our client continually review and provide training or on-line courses to help develop areas of interest.
- Time is given for research, dependent on the teaching timetable
- Our client encourages tutors to join industry associations and attend Games and Realtime conferences
Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214413!