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Experienced and Senior Environment Artist – Oxford, UK – Video Games

Location: Oxford, Uk Salary: Negotiable

Job ID: # Posted: 3 years ago

Rebellion

OPM’s client is looking for an experienced Environment Artist to join the team. You will need to be passionate about creating environments for games, talented and highly-motivated, with a genuine interest in playing games.

 

Extensive industry experience modelling, texturing and lighting game environments is required. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred.

 

Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability, high-resolution modelling in Max, Maya, XNormal, Substance Designer and Substance Painter, and normal mapped game environments.

 

 

REQUIREMENTS/RESPONSIBILITES:

  • Create models of 3D environments, map predefined textures, create new textures and light environments
  • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Be responsive to deadlines and work well under pressure
  • Collaborate productively within a multi-disciplined team environment
  • Work effectively and prioritise own tasks
  • Expert ability with Maya and Adobe Photoshop
  • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.
  • Ability to create normal maps using Maya, 3ds Max and ZBrush
  • First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
  • Model and texture both high and low polygon environments, including terrain, buildings and props
  • Strong technical understanding of console limitations and knowledge of efficient artwork techniques
  • Strong UV mapping skills with efficient layouts
  • Strong understanding of form, composition, colour and light in environments and architecture
  • Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
  • Ability to translate concept and reference artwork into 3D game assets
  • Good communication skills, willingness to accept and follow direction

Tagged as: Environment Art

Tags: Environment Art Categories: Art , Creative

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Claire Ramshaw

Lead Recruitment Consultant

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