Job ID: #23672
This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
OPM’s client are looking for experienced environment artists to join their team. You will need to be passionate about creating spectacular and convincing environments for games, talented and highly-motivated, with a genuine interest in playing games.
This role is full-time.
You will have extensive industry experience modelling, texturing and ideally lighting game environments is required. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred.
• Create models of 3D environments, create PBR materials and textures and light environments for their games
• Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
• Work to a functional and aesthetic brief, within technical constraints
• Be responsive to deadlines and work well under pressure
• Collaborate productively within a multi-disciplined team environment
• Work effectively and prioritise own tasks
• Expert Modelling and UV skills with a recognised 3d package such as Maya, 3dMax or Blender.
• To be conversant with hi-res workflow, sculpting in Zbrush or Mudbox and with normal map baking.
• Fluent in PBR material creation pipelines with Substance Painter & Designer, Quixel and how to bring this to engine.
• Skills in a recognised 2d package such as Photoshop.
• Demonstrable experience of using game engines.
• Knowledge and experience with photogrammetry pipelines would be advantageous
• Knowledge and experience with Out-Source pipelines would be advantageous
• Ability to translate concept and reference artwork into 3D game assets
• Good communication skills, willingness to accept and follow direction
Categories: Art , Creative
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