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Environment Artist – PC, MMO – London, UK

Location: London, United Kingdom Salary: Negotiable

Job ID: #23920 Posted: 1 year ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Our client is looking for an experienced 3D Environment Artist to join their team in London building a new and highly ambitious action MMO. They are looking to grow a relatively small, tight-knit team, capable of delivering big ideas through experience, smart process, and world-class tools.

As an experienced Environment Artist, you’ll be responsible for creating many of the props and components needed to create the games environments. The ideal candidate would demonstrate an eye for detail and have a strong understanding of visual and design principles.

Beside extremely solid game production and implementation skills, you should have strong teamwork, organization and communication skills.

Your Tasks:

  • Collaborate with the Art Lead and Technical Artists to help define the benchmark standards for the project's environments
  • Work with the Art Lead and technical artists to help improve workflows, pipelines and best practice
  • Ensure all assets are delivered against agreed technical specifications and quality bars and all assets are present and functioning in the game engine as intended
  • Ensure all assets and environments meet the games art style
  • Ensure own work meets all artistic and technical benchmarks throughout the production cycle and timely delivery of assets

Your Profile:

  • Extensive experience in AAA game development and at least 1 commercially released title
  • Good communication skills, keeping stakeholders up to date with your progress and any potential issues that may arise throughout production
  • Comprehensive knowledge of industry standard 3D and 2D software, ZBrush, Maya or 3DS Max, Substance Painter and Designer, Photoshop etc
  • Strong knowledge of industry standard pipelines and workflows, high-low poly baking, modular asset creation, PBR material creation, whitebox level prototyping and asset implementation within the game
  • Experience of working with Unreal Engine 4
  • Keen understanding of current and new 3D techniques and technologies and a desire to drive quality while maintaining technical performance

Additional desirable skills and experience, but not essential:

  • Experience working with with the UE4 blueprints system and common UE4 tools
  • Knowledge of Mel, Maxscript or python scripting would be advantageous
  • Experienced in the development and implementation of tailored workflows and pipelines
  • Experience of working with outsource partners and software such as shotgun

Tagged as: Environment Art

Tags: Environment Art Categories: Art , Creative

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Mitchell Gibson

Recruitment Consultant

See Mitchell's jobs

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