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Engine Programmer – Games Developer – Guildford

Location: Guildford, UK Salary: Negotiable

Job ID: # Posted: 3 years ago

Frostbite

Our client has a growing team that plays a critical role in the engine that they have developed to empower game makers in the company. They focus on building a world-class cross-platform physics engine and features that directly drive innovation in their franchises. This is developed using an internal Open Source model that invites the company’s best engineers to contribute.

They are looking for passionate, motivated and talented Senior Engineers to join their high calibre team in Guildford UK. You would be working as part of a small team, directly engaged with game teams around the globe to deliver outstanding innovation and performance on PS4, Xbox One, PC, iPhone, iPad, Android and new platforms as they emerge. The role will enable you to grow your experience and skills as well the opportunity to travel to other EA locations and work directly with studios around the globe.

For candidates with the right mix of technical experience and leadership potential, they provide a stimulating and energetic work environment where you can tackle truly exciting and rewarding projects that make real impact on the games enjoyed by millions.

Responsibilities

  • Collaboratively working to deliver high-quality cross-platform products in C++.
  • Play your part to define and grow the engineering culture of teams within Frostbite.
  • Working with product and project leaders and your team members to understand customer needs and delivering incredible value in an incremental and high impact way.
  • Ensuring our designs are simple and effective with excellent workflows and features.
  • Working on documentation and testing in parallel to accelerate ease of use and future maintenance of our technology.
  • To mentor and coach less experienced engineers.

Qualifications

  • Excellent commercial experience with C++.
  • Proven ability to work collaboratively with team members on a common code base.
  • Great communication skills to be able to work with different individuals and teams; to be able to communicate progress and results and participate effectively in technical and project discussions.
  • Advanced background in real-time / time-critical systems & multiple hardware platforms – preferably game platform hardware.
  • Passion for good workflows and well-architected software.
  • The ability to adapt quickly and effectively to change (i.e. project, team, business-level)
  • Proven ability of leadership in one or more discipline i.e. projects, technical products and/or people and teams.

Bonus Qualifications

  • Expertise in many disparate technologies, typically ranging from front-end user interfaces through to back-end systems and all points in between.
  • Low-level application programming – evidence of UNIX, Windows and/or Console OS APIs.
  • WPF and other GUI design experience
  • Graphics or Video experience e.g. Image Processing, codecs, OpenGL, Direct3D, DirectX etc.
  • Physics domain expertise and knowledge of game physics and animation.
  • Understanding of mechanics, maths and numerical methods.
  • Evidence of delivering tools and workflows at an enterprise level e.g. using C# and WPF (or similar) to develop complex applications, and to empower content creators.
  • Experience of Agile (Scrum) based software development management and other models

Tagged as: Engine Programming

Tags: Engine Programming Categories: Programming , Technical

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Michaela Thompson

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