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Our client is a well-known and long standing UK Games Studio, with a back catalogue of great titles. As a Gameplay Programmer on a game team, you’ll work with other Programmers, Designers, Artists, Testers and Production staff to create game features. In this multi-disciplinary environment, everyone has a part to play in providing inspiration and creativity and no one truly performs just a single role. It doesn’t matter whether an idea has come from an intern or a senior member of the team – it’s just as worthy of consideration and inclusion in the games.
Gameplay Programmers can expect to work on many aspects of a game. Whether it’s networked gameplay, artificial intelligence or user interfaces, the flexibility and a desire to give something a try are key. You may work in prototyping environments or on games that are already in production. This studio are big believers in high quality engineering and, since they’re developing their products as services, they aim for fast iteration with robust methods. This means that they embrace modern development practices such as Continuous Delivery, automated testing, code reviews, pair programming and agile methods (e.g. Kanban). Regardless of team, they aim to support versatility and learning. Team culture reflects this; they do whatever it takes to spread knowledge within the team and get a top quality job done.
Categories: Programming , Technical
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