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Character TD – East Anglia, UK – Permanent – AAA Console Games

Location: Cambridge, East Anglia, UK Salary: Negotiable

Job ID: # Posted: 2 years ago

Ninja Theory

Platforms:             Latest Consoles

Note:                      Unfortunately, a VISA cannot be supported


My client is a UK games developer with a rich portfolio of action adventure games. They keep high production values close to its heart and it shows in all their games. You will share their ambition to make the most realistic and believable digital characters out there. Underpinning this will be a strong desire to push character deformation quality beyond commonly accepted standards, and able to leverage both existing and new/emerging technologies in the active pursuit of this.


  • Demonstrable experience creating high quality character rigs
  • Relevant software experience – Maya (UE4 is desirable, but not essential)
  • Skilled in Python to enable development of prototype and production pipelines (alternatively C++)
  • A good eye for anatomical detail
  • Understanding the processes and requirements of other departments


  • Create production quality character control and deformation rigs in Maya
  • Use a combination of scripted and bespoke elements, through to implementation in-engine including appropriate runtime procedural systems
  • Ownership of technical implementation and support of character from Maya through to engine
  • Design and build complex character rigs with high quality deformation and powerful and efficient control schemes.
  • Implement character asset in Unreal Engine 4, utilising procedural elements if appropriate.
  • Ensure rigs meet visual, animation, design and target platform requirements. Supporting other departments as required to ensure best overall outcome.
  • Have a strong insight into new/emerging technologies. Using this knowledge, be able to work with team members to R&D new deformation solutions and supporting production-ready pipelines.
  • Able to provide accurate time estimates for task completion, demonstrate an understanding of cross discipline dependencies and how their work impacts upon them.


  • Holiday 23 days per annum (rising 1 day a year for each year of service to a maximum of 33 days)
  • Subsidised gym/fitness membership
  • Contributory pension scheme
  • Bonus scheme
  • Private healthcare
  • Flexible working hours: Monday – Friday, 9.00am – 5.30pm/9.30am – 6.00pm (37.5 hour working week).

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!


Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM.

Tagged as: Technical Animation

Tags: Technical Animation Categories: Animation , Creative


Jon Norfolk

Lead Recruitment Consultant

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