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Character Rigger – Germany – Permanent – AAA Games

Location: Offenburg, Germany Salary: Negotiable

Job ID: # Posted: 4 years ago

Black Forest Games

Projects:                AAA Games

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This cross-platform Developer in Germany has been making successful games since 2012 and are a talented team of over 60 developers. Due to project demands they are currently looking for an experienced Character Rigger to work on an AAA title for a big publisher.

REQUIREMENTS:

  • A rigging Demo Reel that demonstrates a strong understanding of character rigging principals
  • A good understanding of rigging and deformation
  • Knowledge of Python scripting
  • Knowledge of game development pipelines
  • Ability to communicate effectively with team members
  • Good analytical and problem-solving skills
  • A willingness to listen and act on constructive feedback in order to develop your skills as a rigger
  • Ability to discuss rigging ideas and processes that will impact the animators
  • An eye for rigging, anatomy principals and detail, to construct world class animation rigs
  • Professional experience using a 3d animation package (Maya, 3ds Max, Motion Builder)

RESPONSIBILITIES:

  • Taking direction from the Lead Animator to create rigs for characters, creatures and animals.
  • Develop an animation rig from a base model asset, through to a final quality rig
  • Prepare, export, test and maintain in-game assets
  • Carrying out supporting rigging tasks to ensure your work supports both animators and game assets

BENEFITS INCL:

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Stability of a successful publisher paired with creative freedom of an independent studio

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!

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Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM.

Tagged as: Rigging

Tags: Rigging Categories: Animation , Creative

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Jon Norfolk

Lead Recruitment Consultant

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