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Character Artist – Cambridge, UK – Console and PC Games

Location: Cambridge, United Kingdom Salary: Negotiable

Job ID: #23102 Posted: 12 months ago

Our client is Britain’s biggest independent publisher and developer of videogames, based among the world-leading technology cluster in the historic city of Cambridge, England.

 

They are proud to be named one of the UK’s Best Places to Work by GamesIndustry.biz.

 

They’re looking for a talented Character Artist to join their team and welcome applications from experienced candidates or Graduates. As a company they produce a wide spectrum of subject matter from stunningly photoreal to beautifully stylised, so populating game worlds is always challenging and interesting. As a Character Artist in their exceptional and experienced team you will be building the cast for the next generation of games.

 

Responsibilities 

  • Create high-fidelity in-game characters using Maya, ZBrush, Photoshop and Substance
  • Understand the character being created; their narrative, motivations and gameplay potential and weave that into your work
  • Collaborate with fellow Character Artists to maintain the highest quality throughout development; on budget, on time and in the style.

 

About You

  • A good team player with a willingness to work collaboratively, willingly taking on feedback and guidance from the rest of the team
  • Excellent attention to detail
  • Ability to work within an established art style.
  • Exceptional level of high-polygon character modelling in ZBrush or Mudbox (ZBrush preferred)
  • Extensive knowledge of 3D packages such as Maya, 3ds Max (Maya preferred)
  • Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling
  • Excellent Photoshop and Substance Painter texturing skills, targeting physically based rendering
  • Familiarity with the entire real-time character creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, setting up and exporting to game
  • Awareness of the importance of mesh topology, to ensure that character models deform well when animated
  • Experience with PBR and real-time engines
  • Understanding of best working practices in terms of LOD creation and optimisation.
  • Excellent communications skills are essential

 

Desirable

  • An Art degree or relevant game art course is highly desirable
  • Flair for interpreting concept art, turning character sketches into 3D models that accurately capture the spirit of the concept
  • Adaptable attitude to working across a breadth of art styles, from high-detail realism to cartoon stylisation.

Tagged as: Character Art

Tags: Character Art Categories: Art , Creative

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Mitchell Gibson

Recruitment Consultant

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