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Character Artist – AAA Games – Edinburgh

Location: Edinburgh, Scotland Salary: Negotiable

Job ID: # Posted: 3 years ago

Rockstar North

OPM’s client are a huge global games developer who have worked on some of the biggest franchises of all time. Ideally you’ll already have a extensice experience modelling, sculpting and texturing a diverse range of characters and creatures to console game specifications. We are looking for a specific ability to represent realistic humans and clothing drapery to the very highest standard, executed with flair and a keen observational eye.

Responsibilities:

  • Works within Character art asset production for all of our global titles.
  • Works with Art Direction and Senior Artists to achieve task creative and production goals whilst working under own initiative.
  • Work with the Character and Technical Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues.

Working requirements:

  • Positive, solution-oriented individual with a sense of humour and passion for making great game art in a team setting.
  • Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices.
  • Self-motivated and flexible, with excellent communication skills.
  • Demonstrate exceptional digital sculpting skills and understanding of both human and creature anatomy; garment and clothing drapery and garment construction detailing; and clothing accessories, as they relate explicitly to specific real-world references and individual concepts, mood boards and directed styling cues.
  • Excellent ability to use a PBR pipeline and tools for clean, organised and impactful texturing of assets.
  • Consistent delivery of high quality art: on-spec and on-time.

Skills requirements:

  • A comprehensive modelling and texturing portfolio showing 3D character art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery.
  • Extensive experience using 3DStudio Max for 3D modelling and Photoshop for texturing.
  • Exceptional sculpting ability in ZBrush and deep knowledge of related Marvellous Designer workflow for digital clothing production.
  • A full understanding of all current generation production workflows as they pertain to character art asset production – including an understanding of PBR/Lighting pipelines and shader tools.
  • A keen understanding of the human body and facial anatomy; form, structure and silhouette in respect of economical and appropriate modelling for game target assets and polycounts.
  • Has a detail-obsessed eye for creating and manipulating texture maps and surface patterns, and excellent understanding of the value of UV space.

Highly desirable:

  • Extensive development experience, ideally having shipped PS4/XBox One console titles as a character artist.
  • An inherent appreciation and understanding of fashion and street style, and era-specific culture as they relate to costuming and dress.
  • Strong problem-solving skills. Ability to work in a self-directed manner and to make timely, well-thought out decisions.
  • Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments

Tagged as: Character Art

Tags: Character Art Categories: Art , Creative

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Mitchell Gibson

Recruitment Consultant

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