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Build Engineer – AAA Games – Nottingham UK

Location: Nottingham, United Kingdom Salary: Negotiable

Job ID: #5950 Posted: 5 months ago

OPM are excited to be working with one of the UK's most prolific and secure independent game developers, with 3 UK studios now and many fantastic new opportunities on the horizon.

Founded in 2003, this successful developer has had a string of successful titles across all gaming platforms for partners that include Microsoft, SEGA, Sony and many more. They are now looking for an enthusiastic and experienced Build Engineer to join the Nottingham team, who will have opportunity make a real impact on their AAA console projects currently in development.

As a Build Engineer you will be responsible for maintaining the stability of the project builds across all platforms. You will be responsible for the design and implementation of systems to automate building and testing a title, and for delivering regular builds to QA teams and customers. You will capable of identifying the cause of any build problems, and for either resolving those problems yourself or communicating with other staff members to help resolve them. You will be helped in this and report to the lead programmer on the team who will be your line manager.

In a typical day you will be required to maintain systems for existing projects, while developing strategies for improving and automating the build and test processes for existing and future projects. You know how to use the tools required, including systems and scripting languages for automating building and testing. You may also have the skills to develop and refine tests to improve the quality of the testing process. You will have excellent communication skills enabling you to accurately communicate issues and report on the status of the build systems and builds themselves.

To be successful you will have:

•          Experience with Jenkins, TeamCity or similar build systems

•          Experience with Maven, Gradle, or similar build management tools

•          Strong understanding of SCCM tools such as Perforce, git or Subversion.

•          Solid understanding of Linux, OSX and Windows Operating Systems

•          Experience in a minimum of one scripting language (Python, Bash, Perl or Ruby)

It would be an advantage if you have:

•          Experience in a range of programming languages (Java, C#, C++)

•          Knowledge of large-scale asset pipelines.

•          Experience deploying to cloud compute and storage environments

•          Game industry experience, and experience of console build tool chains

Benefits:

On offer is a super benefits package including generous holidays, flexitime and excellent employee perks.

Regular studio Game Jams are a highlight – staff spend a full day developing and pitching their own game ideas for possible development.

The environment is relaxed, friendly and built upon the basis of every team member having the opportunity to shine and have input into the games they create. They are a very happy ship with lots of incredibly talented people who enjoy shared interest groups, lunchtime clubs, charity fundraising events and lots of socialising.

 

 

Tagged as: Build Engineering

Tags: Build Engineering Categories: Programming , Technical

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Michaela Thompson

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