Audio Programmer – AAA Console Developer – UK

Location: Guildford, United Kingdom Salary: Negotiable

Job ID: #10570 Posted: 3 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

OPM are thrilled to be working with a well-established developer of high-end interactive and immersive Console and VR experiences.

 

DUTIES AND RESPONSIBILITIES

 

•          Applying a deep understanding of Wwise audio API and tools to meet the requirements of the game and suggest new approaches

•          Working closely with other disciplines to achieve the highest quality player experience possible

•          Creating and refactoring game systems at a number of levels from production use to player-facing code

•          Producing code that is based on high standards of readability, reliability and maintainability

 

SKILLS AND EXPERIENCE

 

•          Expert in C++ – you’ve worked with C++ for an extensive period, and contributed to shipped games on PC, console or mobile.

•          Focussed on Audio Quality – you are able to work closely with audio designers to implement and actively develop an efficient workflow that is capable of creating top quality game audio.

•          Technology Leadership – Able to propose and develop a clear audio technical strategy and code architecture for the project that works in the shared codebase.

•          Great Communicator – you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.

•          Practical – sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.

•          Passion for Games – you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.

 

DESIRED

 

•          Audio Middleware. In-depth knowledge of at least one audio middleware, such as Wwise or Fmod.

•          Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation 4, Microsoft Xbox One or high-end Windows PC.

•          Unreal Engine 4. Experience of using and extending the editor and runtime of Unreal Engine.

 

Tagged as: Audio Programming

Max. file size: 10 MB.

Tags: Audio Programming Categories: Programming , Technical

mm

Daniel Fox

Lead Recruitment Consultant

See Daniel's jobs

The UK’s Points-based immigration system: What you need to know

With the deadline for the UK leaving the EU fast approaching, it’s important to know what this means for UK…

Read more

How to Find Your Next Indie Game Marketing Role

Do you have a passion for promoting unique, artistic and creative titles made separate from big studios? If so, then…

Read more

Blogs for Game Language Translators

If you have a passion for games, know multiple languages and want to help bring games to wider audience, then…

Read more

Copyright © 2020 OPM Response Ltd. Tollgate Business Park, Colchester, Essex, CO3 8AB, United Kingdom