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Audio Programmer – AAA Console Developer – UK

Location: Guildford, United Kingdom Salary: Negotiable

Job ID: #10570 Posted: 1 year ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

OPM are thrilled to be working with a well-established developer of high-end interactive and immersive Console and VR experiences.

 

DUTIES AND RESPONSIBILITIES

 

•          Applying a deep understanding of Wwise audio API and tools to meet the requirements of the game and suggest new approaches

•          Working closely with other disciplines to achieve the highest quality player experience possible

•          Creating and refactoring game systems at a number of levels from production use to player-facing code

•          Producing code that is based on high standards of readability, reliability and maintainability

 

SKILLS AND EXPERIENCE

 

•          Expert in C++ – you’ve worked with C++ for an extensive period, and contributed to shipped games on PC, console or mobile.

•          Focussed on Audio Quality – you are able to work closely with audio designers to implement and actively develop an efficient workflow that is capable of creating top quality game audio.

•          Technology Leadership – Able to propose and develop a clear audio technical strategy and code architecture for the project that works in the shared codebase.

•          Great Communicator – you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.

•          Practical – sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.

•          Passion for Games – you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.

 

DESIRED

 

•          Audio Middleware. In-depth knowledge of at least one audio middleware, such as Wwise or Fmod.

•          Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation 4, Microsoft Xbox One or high-end Windows PC.

•          Unreal Engine 4. Experience of using and extending the editor and runtime of Unreal Engine.

 

Tagged as: Audio Programming

Tags: Audio Programming Categories: Programming , Technical

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Daniel Fox

Lead Recruitment Consultant

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