This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
Working with core management team based in Barcelona and development team based in Poland, your role will be to ensure the overall look of our client’s action RPG franchise and directing the production of all visual material based on the creative direction. Supervise, and inspire the art team to push the bar for visual quality. Ensure top quality and works closely with game design to make sure art enhances the player experience.
- To set and define the artistic style and vision within their action RPG franchise including set of the visual bar for the IP
- Leading on all art aspects from the design and development of artwork to the general management and supervision over environment, character, visual effects and animation.
- Leverage your expertise to shape and continually improve the artistic direction of the game.
- Ensure consistency and maintain the highest of quality while taking responsibility for the art production process.
- Motivate, inspire and mentor your team members by lay out challenging benchmarks while also cultivating creativity and task ownership.
- Must have been an Art Director at a video game developer on at least one critically acclaimed console or PC action or RPG title from start to finish.
- Will have worked in a Lead Artist role on several AA or AAA quality and / or critical and commercial successes on console or PC.
- Good artistic judgment, ability to revise and suggest improvement on the work done by other;
- Knowledge of 3ds Max/Maya and Adobe Photoshop;
- Ability to create concept art is preferred;
- Skills working with outsourcers is another plus;
- Experience in RPG genres
- Experience in mentoring junior art staff and able to work with co located team members.
- Ability to articulate ideas, information and know-how with ease and clarity.
- A high level of diplomacy whilst being unafraid to be explicitly critical where necessary.
- Motivated and passionate team player, able to work with a close-knit team.
- Must be able to balance artistic and commercial requirements to understand where resources are best spent on a game.
- Ability to write and convey instructions with clarity.
- Knowledge of industry best practice.