Sorry! This job has been filled, so can no longer accept applications.

Animation Tools Programmer – AAA Games – Netherlands

Location: Amsterdam, Netherlands Salary: Negotiable

Job ID: # Posted: 2 years ago


OPM are excited to be working with this AAA games studio in the Netherlands, located in the cultural heart of Amsterdam, on one of the original 17th century canals. They are one of Europe’s leading game development companies founded in 2000, and have pushed the boundaries of technical and artistic excellence in their games ever since. They are now looking for an ambitious Animation Tools Programmer with a proven track record in creating and maintaining animation tools and DCC plugins.

As a member of the Technical Animation Team you will assume responsibility for the creation and maintenance of the animation pipeline tools, with an emphasis on the ease of use for animators, while maintaining compatibility and reusability in their existing workflows. You will collaborate with engineers and animators to help meet workflow, in-game, and technical requirements, and work closely with the riggers, skinners and programmers.

You will define workflows and pipelines in consultation with your colleagues, and develop and improve in-house tools as needed, remaining aware of the impact of your decisions on other disciplines, helping ensure that art and animation quality is not compromised by limitations of technical processes. As Animation Tools Programmer, you will develop a deep understanding of the technical animation goals and guidelines, and use these goals as guidance for decision making. You will research and develop new techniques, approaches and solutions as required.

Required Skills:

  • Excellent Maya and/or MotionBuilder skills.
  • Proficient with scripting languages Python (first), Maya Python API, (second) and C++.
  • You have a strong grasp of design patterns.
  • Professional experience, with more than one AAA title shipped or an equivalent amount of experience from a related industry.
  • Experience working with game engines and game systems.
  • Prior experience with animation and motion capture is a plus.
  • Experience with Maya and MotionBuilder rigging desirable.
  • An understanding of real time engine pipelines advantageous.

Tagged as: Animation Programming, Tools Programming

Tags: Animation Programming , Tools Programming Categories: Programming , Technical


Daniel Fox

Lead Recruitment Consultant

See Daniel's jobs

Christmas Opening Hours 2020

Our best wishes for a great Christmas and prosperous New Year!   We will all be checking our emails periodically over…

Read more

The UK’s Points-based immigration system: What you need to know

With the deadline for the UK leaving the EU fast approaching, it’s important to know what this means for UK…

Read more

Game Recruitment Update

The field of game recruitment is growing day by day as new potential candidates enter the market. From a niche…

Read more

Copyright © 2021 OPM Response Ltd. Tollgate Business Park, Colchester, Essex, CO3 8AB, United Kingdom