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Animation Tech Programmer – AAA Games – Hybrid/Onsite Malmo, Sweden

Animation Tech Programmer – AAA Games – Hybrid/Onsite Malmo, Sweden

Project: AAA Multiplayer Game


OPMs client is a AAA developer, with studios in three beautiful cities who are looking for a talented Animation Tech Programmer to join their team developing a new unique unannounced multiplayer project.

The successful candidates will help lay the foundation and expand the motion matching capabilities, increase the efficiency in using animation utilising their award-winning in-house engine.

REQUIREMENTS:

  • Solid experience with animation programming from AAA games or indie games that used novel animation techniques
  • Outstanding C++ programming skills
  • Strong mathematics, especially in linear algebra
  • Familiar with modern animation techniques (e.g. IK, parametric blending, time warping, events-based matching, time-based scaling, pivoting, motion matching)
  • Familiar with profiling and optimising code, data driven systems, data-oriented design, SIMD / vector instruction sets

RESPONSIBILITIES:

  • Developing the new system by developing runtime code, as well as preparing and transitioning gameplay features from the current system.
  • Training and assisting animators and content creators to fully utilise the new system to achieve their creative vision in an efficient way.
  • Work closely with R&D engineers to integrate cutting edge features and have them work side by side with more traditional approaches.

DESIRED SKILLS (good to have):

  • Knowledge of the state of the art for Animation in Academia and in the Movie Industry
  • Experience with Neural Networks and Machine Learning techniques
  • General knowledge of Hero and NPCs controlling approaches
  • Master’s degree in computer science or software engineering
  • Console programming experience

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

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'Animation Tech Programmer – AAA Games – Hybrid/Onsite Malmo, Sweden'

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Role Details

Type: permanent

Salary: Negotiable

  • Knowledge of the state of the art for Animation in Academia and in the Movie Industry
  • Experience with Neural Networks and Machine Learning techniques
  • General knowledge of Hero and NPCs controlling approaches

Posted 12-12-2022

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Paul Chittock

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Paul Chittock
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