Job ID: #22233
OPM are excited to be working with this AAA games company. The original studios were founded in 2003 and develops games using its proprietary technology, enabling huge open worlds filled with emergent gameplay. They have recently opened their third studio in the beautiful Malmö, Sweden. The Malmö studio will focus on development of current and future IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values. They are looking for a AI and Game programmer to join the new studio in Malmo. In this role you will work with their game designers and level designers to design and implement elements of combat gameplay, vehicle gameplay and character gameplay. You will help to provide the tools and run-time components necessary for designers to create missions, build complex gameplay mechanics and compose AI behavior. As is typical of their explosive open world games, you will be instrumental in pushing the limits of interactivity and immersiveness. They are primarily looking for highly motivated game programmer generalists who are used to work across a wide range of different programming areas. While AI systems, behavior and gameplay is likely to be the focus for this role, they would love to see candidates who are excited about designing and implementing features that stretches into the areas of sound programming, network, tools and physics. Required Skills: ·Strong C++ coding skills ·Familiarity with AI, physics and gameplay code in general ·Experience with providing gameplay related authoring tools, such as working within a level editor or similar. ·Prior professional experience working as a programmer on at least one shipped title on current-gen consoles ·Experience from working with character scripting, animation state machines, animation blending and similar techniques ·Knowledge of platform architectures and how to create efficient code for each platform. ·Experience of profiling and optimization.
Categories: Programming , Technical
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