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Programming

Network Programmer – PC / Console Games – C++ Proprietary Engine – Hybrid Sundsvall, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 06-12-2023
  • Location: Sundsvall
  • Workspace: Remote
  • Job ID: 27261

One Player Mission’s client is a Swedish game studio comprised of a seasoned group of developers recognised for their work creating story-driven games.

They can boast an impressive back catalogue of action-packed console and PC games, which have won numerous awards and reached both commercial and critical acclaim.

Looking for a talented Network Programmer to join their studio! In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is already experienced with real-time and low-latency object replication.

REQUIREMENTS:

  • Have experience from at least one full cycle of a AAA game production.
  • Demonstrate and apply strong problem-solving and debugging skills in C++.
  • Write clean, professional, well commented and maintainable code.
  • Show good knowledge of mathematics for 3d game development.
  • Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
  • Experience with networked gameplay and object replication in a client-server model.???????

RESPONSIBILITIES:

  • Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
  • Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus on your area of expertise.
  • Collaborate well with programmers and other disciplines involved in the day to day work.
  • Review code written by programmers across the studio and collaborate with them to improve code quality.
  • Help mentoring less experienced team members.
  • If required, debug, modify, extend or use the tools pipeline as necessary.
  • Construct solutions for unforeseen design problems in a timely manner.
  • Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.

DESIRED SKILLS (good to have):

  • Broad understanding of interactions between different gameplay systems.
  • Knowledge and understanding of online matchmaking services.

Interested in finding out more about the studio and project? Apply now or call me directly today on +441206 214418!
 

Apply for this role

'Network Programmer – PC / Console Games – C++ Proprietary Engine – Hybrid Sundsvall, Sweden'

We look forward to reviewing your application

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Programming

Senior Tools Programmer – PC / Console Games – C++ Proprietary Engine – Hybrid Sundsvall, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 06-12-2023
  • Location: Sundsvall
  • Workspace: Remote
  • Job ID: 27263

One Player Mission’s client is a Swedish game studio comprised of a seasoned group of developers recognised for their work creating story-driven games.

Boasting an impressive back catalogue of action-packed console and PC games, which have won numerous awards and reached both commercial and critical acclaim.

They’re looking for a Senior Tools Programmer to join their team. In this role you will be responsible for the architecture and implementation of tools for the development of our games. You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists.

REQUIREMENTS:

  • Extensive experience in designing, developing, implementing, and supporting tools and editors
  • Excellent C++ skills
  • Excellent problem-solving skills
  • Excellent 3D math skills
  • Ability to find shortcomings in and improve tools and designs
  • Proven ability to work with others
  • Good organization and time management skills
  • Excellent oral and written communication skills
  • Self-motivated team player with very strong work ethic and cooperative attitude
  • Passion for making GREAT games

RESPONSIBILITIES:

  • Architect and implement tools and editors in C++ for engine and gameplay features, with an eye to a high-quality end-user experience
  • Write clean, professional and maintainable code
  • Create high-quality, performance-minded code
  • Be an active advocate for system features and tools that would improve the production process
  • Actively work to improve the user experience of the tools for people within the studio without requiring explicit direction
  • Identify the need for new tools and functions to improve the workflow
  • Guide and mentor other programmers on the team

DESIRED SKILLS (good to have):

  • BS in Engineering, Computer Science, Mathematics or comparable work experience
  • Prior experience with idTech and Qt
  • First person shooter experience

Interested in finding out more about the studio and project? Apply now or call me directly today on +441206 214418!

 

Apply for this role

'Senior Tools Programmer – PC / Console Games – C++ Proprietary Engine – Hybrid Sundsvall, Sweden'

We look forward to reviewing your application

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Programming

Senior Tools Programmer – PC / Console Games – C++ Proprietary Engine – Hybrid, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 06-12-2023
  • Location: Uppsala
  • Workspace: Remote
  • Job ID: 27262

One Player Mission’s client is a Swedish game studio comprised of a seasoned group of developers recognised for their work creating story-driven games.

Boasting an impressive back catalogue of action-packed console and PC games, which have won numerous awards and reached both commercial and critical acclaim.

They’re looking for a Senior Tools Programmer to join their team. In this role you will be responsible for the architecture and implementation of tools for the development of our games. You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists.

REQUIREMENTS:

  • Extensive experience in designing, developing, implementing, and supporting tools and editors
  • Excellent C++ skills
  • Excellent problem-solving skills
  • Excellent 3D math skills
  • Ability to find shortcomings in and improve tools and designs
  • Proven ability to work with others
  • Good organization and time management skills
  • Excellent oral and written communication skills
  • Self-motivated team player with very strong work ethic and cooperative attitude
  • Passion for making GREAT games

RESPONSIBILITIES:

  • Architect and implement tools and editors in C++ for engine and gameplay features, with an eye to a high-quality end-user experience
  • Write clean, professional and maintainable code
  • Create high-quality, performance-minded code
  • Be an active advocate for system features and tools that would improve the production process
  • Actively work to improve the user experience of the tools for people within the studio without requiring explicit direction
  • Identify the need for new tools and functions to improve the workflow
  • Guide and mentor other programmers on the team

DESIRED SKILLS (good to have):

  • BS in Engineering, Computer Science, Mathematics or comparable work experience
  • Prior experience with idTech and Qt
  • First person shooter experience

Interested in finding out more about the studio and project? Apply now or call me directly today on +441206 214418!

 

Apply for this role

'Senior Tools Programmer – PC / Console Games – C++ Proprietary Engine – Hybrid, Sweden'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
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Programming

AI Programmer – AAA Games – Hybrid/Onsite Brighton, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-11-2023
  • Location: Brighton
  • Workspace: Hybrid
  • Job ID: 27173

One Player Mission’s client is a AAA developer, with studios in multiple locations who are looking for a talented AI Programmer to join their team. 

You will work on a brand-new video game to be developed and published by the studio. Featuring a wholly original story, players will step into the shoes of the world’s favourite Secret Agent in their very first origin story.

You will be part of the team implementing the studios very own cutting-edge AI tech. The studio have created a brand-new AI framework ready to be implemented across multiple projects. They have their own AI team and want to grow it.

REQUIREMENTS:

  • Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
  • Excellent C++ skills.
  • Excellent written and verbal communications skills in English.
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for their systems and gameplay features.
RESPONSIBILITIES:
  • You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make the games become a fun AAA experience.
  • Take part in the design and implementation of their new AI system.
  • Develop additional features and bug-fixes for AI running in their current AI system.
  • The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.
BENEFITS:

  • Free private health insurance
  • Studio-wide bonus program
  • 5 Weeks paid vacation annually
  • Hybrid work-from-home scheme and flexible hours
  • Flex Retribution
  • Extensive learning opportunities

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

Apply for this role

'AI Programmer – AAA Games – Hybrid/Onsite Brighton, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
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Programming

Senior Audio Programmer – AAA Games – Hybrid/Onsite Brighton, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 28-11-2023
  • Location: Brighton
  • Workspace: Hybrid
  • Job ID: 27170

One Player Missions client is a AAA developer, with studios in multiple beautiful European cities!

They are looking or a talented Audio Programmer to join their team. You will get to develop audio tech used by current titles, upcoming & unannounced titles. 

The successful candidates will work in a variety of Audio areas, utilising their award-winning in-house engine.

REQUIREMENTS:

  • Expert experience as a C++ programmer, preferably on audio.
  • Excellent C++ and code design skills.
  • You have a passion for audio and finding ways to develop it to the highest quality standards.
  • Experience writing runtime and memory efficient code, debugging and maintaining complex software systems.
  • Knack for gameplay programming and tools development.
  • Advanced knowledge of mathematics.
  • Work well with fast iteration times.
  • Able to work autonomously and take ownership of the tasks at hand.
  • Bachelor’s degree in Computer Science, Software Engineering or self-taught to similar level.

RESPONSIBILITIES:

  • Design and implement audio features and tools for their bespoke engine, Glacier. You will work in-engine, improving, prioritizing and optimizing and runtime code that executes the game.
  • Work on audio development and systems: workflows, tooling and developing audio systems, by both working individually but also in collaboration with their Audio Programmer. Ex: propagation system, reverb, early vs late reflections etc.
  • Work on game-specific audio development. Improve and develop the gameplay audio code: triggers for gameplay interaction, such as footsteps, guns, collisions etc.
  • Collaborate with the gameplay and AI teams in the development of gameplay-centric audio code.
  • Come up with various iterations for features of the game.
  • Maintain, optimize and improve existing systems.
  • Work closely with sound designers to help them create top-notch audio experience.
  • Stay up-to-date on latest developments within the industry’s sound technology.

DESIRED SKILLS (good to have):

  • Experience with Wwise, FMod, or other audio middleware.
  • Knowledge of acoustics and sound design.

BENEFITS:

  • Free private health insurance
  • Studio-wide bonus program
  • 5 Weeks paid vacation annually
  • Hybrid work-from-home scheme and flexible hours
  • Flex Retribution
  • Extensive learning opportunities

  Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

Apply for this role

'Senior Audio Programmer – AAA Games – Hybrid/Onsite Brighton, UK'

We look forward to reviewing your application

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Programming

Vehicle Physics Programmer – AAA Games – Remote within UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 27-11-2023
  • Location: Liverpool
  • Workspace: Remote
  • Job ID: 27254

One Player Missions client is looking for a Vehicle Physics Programmer to join their programming team. They are working on a huge new AAA title.

The successful candidate will have strong experience and knowledge of vehicle handling and work closely with the Programming Leads to estimate and write high-quality performant vehicle code.

REQUIREMENTS:

  • Experience working with physics systems and established Physics engines like PhysX / Havok.
  • Understanding of what makes a vehicle feel responsive and fun.
  • Strong physics/maths understanding.
  • Strong C++ experience.
  • Good knowledge of game engine architecture and code design patterns.
  • The ability to work collaboratively with others in different disciplines.

DESIRED:

  • Understanding of game engine workflow, particularly Unreal Engine 4.
  • Experience in building custom physics solutions across a range of game engines.
  • Experience with multiple released to market game projects.
  • Familiarity with profiling tools.

RESPONSIBILITIES:

  • Collaborate with Game and Level Designers, reviewing gameplay feature specifications and providing insights.
  • Contribute to regular code reviews, championing code quality and best practices.
  • Develop systems on top of industry-established physics solutions like PhysX, Havok, Chaos.
  • Assess existing physics functionalities and determine their suitability for current and future projects.
  • Profile and optimize the physics system.
  • Suggest improvements and design and implement new systems.
  • Document the workflow and train other team members in the use of the physics systems and its functionalities.

BENEFITS:

  • Remote and Flexible Working options
  • Private health & dental care insurance for you, your partner and your children
  • A generous maternity & paternity leave package above the statutory allowance
  • Annual profit share bonus
  • Social Events
  • 26 days of holidays (plus all bank holidays)
  • Visa & Relocation Assistance
  • Mental Health and Wellbeing Support

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214 418!

Apply for this role

'Vehicle Physics Programmer – AAA Games – Remote within UK'

We look forward to reviewing your application

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Programming

Mid-Level Games Programmer – Unreal Engine / C++ eSports project – Remote,, Hybrid, Sheffield UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-11-2023
  • Location: Sheffield
  • Workspace: Remote
  • Job ID: 27167

One Player Mission’s client is a rapidly expanding studio, developing thrilling eSports console games using cutting-edge technology. They are seeking a experienced Console Gameplay Programmers help redefine the way people play video games in a fun environment where you are able to express your creativity and passion for games.

You will join a fast-growing, dynamic games studio to work on cutting edge technology and exciting new games for PS4 and PS5, Xbox One and Series X and PC.

You will take ownership and responsibility for developing features, work with the wider team on planning and delivery and share a passion for games.

DUTIES AND RESPONSIBILITIES
 

  • Work in cooperation with other Game Programmers, technology programmers, artists, animators, and level designers to design, implement, polish, debug and optimize high quality gameplay features and systems.
  • Analyse and refactor code to optimize performance.
  • Take ownership (in collaboration with the team) to ensure that features and systems implemented are presented at quality within the game experience.
  • Meet project deadlines and milestones as determined by Production.
  • Write clean, professional, and maintainable code.
  • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines and efficient development processes.
  • Proactively problem-solve performance and stability issues when necessary.
  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
  • Create/meet project deadlines & milestones as determined by Game Programming Manager.
  • Provide technical support to programming team.

SKILLS AND EXPERIENCE
 

  • Proven commercial Games experience  with shipped game on relevant platforms
  • Proficient in C/C++/C# and object-oriented programming.
  • Strong debugging skills with ability to work in a large existing codebase, learn new systems/concepts and implement them quickly and efficiently.
  • Game knowledge and passion and an understanding of the design principles behind games.
  • Console programming experience (Xbox 360, PS3, Xbox ONE, or PS4).
  • Game programming discipline mastery, able to produce high quality and high-volume work.
  • Proven coding skills, self-directed, capable of working on projects independently.
  • Ability to work well in a fluid, changing environment as creative challenges evolve.
  • Strong work ethic, self-motivated, demonstrates initiative, and a powerful creative drive.
  • Good communication skills, able to work well under pressure.
  • A genuine interest in playing games. A love for games with deep engaging combat as well as a passion for martial arts is a big bonus.
  • Ability to prioritize, plan, and organize work.
 
Apply for this role

'Mid-Level Games Programmer – Unreal Engine / C++ eSports project – Remote,, Hybrid, Sheffield UK'

We look forward to reviewing your application

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Programming

UI/UX Programmer – C++/Unreal AAA Games – Hybrid Lisbon, Portugal

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 24-11-2023
  • Location: Lisbon
  • Workspace: Hybrid
  • Job ID: 27253

One Player Mission’s client, a developer of popular single and multiplayer multiplatform games, is currently looking for a UI/UX Programmer to join their team.

The right candidate will be working in a multidisciplinary team of experienced programmers, designers and artists, and will have the chance to make a significant impact in the development of our in-house games. As a UI/UX Programmer at this studio, you will use your experience to improve the usability and accessibility of live products and craft the user experience of products still in development.

REQUIREMENTS:

  • Experience in UI programming
  • Good knowledge of C++
  • Strong communication skills (English is our working language)
  • An interest in keeping up to date with the newest trends in UI in the industry
  • Experience working in UE4 and UMG would be a plus, but it’s not a requirement.

RESPONISIBILITIES:

  • Work closely with the UX designers and UI artists to ensure that UIs meet aesthetic and functional requirements.
  • Careful attention to detail, especially with regard to compliance, layout, and design.
  • Optimize and fix bugs in existing UI systems.
  • Write robust, maintainable code.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 21 44 18

Apply for this role

'UI/UX Programmer – C++/Unreal AAA Games – Hybrid Lisbon, Portugal'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Programming

UI/UX Programmer – C++/Unreal AAA Games – Hybrid Oslo, Norway

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 24-11-2023
  • Location: Oslo
  • Workspace: Hybrid
  • Job ID: 27252

One Player Mission’s client, a developer of popular single and multiplayer multiplatform games, is currently looking for a UI/UX Programmer to join their team.

The right candidate will be working in a multidisciplinary team of experienced programmers, designers and artists, and will have the chance to make a significant impact in the development of our in-house games. As a UI/UX Programmer at this studio, you will use your experience to improve the usability and accessibility of live products and craft the user experience of products still in development.

REQUIREMENTS:

  • Experience in UI programming
  • Good knowledge of C++
  • Strong communication skills (English is our working language)
  • An interest in keeping up to date with the newest trends in UI in the industry
  • Experience working in UE4 and UMG would be a plus, but it’s not a requirement.

RESPONISIBILITIES:

  • Work closely with the UX designers and UI artists to ensure that UIs meet aesthetic and functional requirements.
  • Careful attention to detail, especially with regard to compliance, layout, and design.
  • Optimize and fix bugs in existing UI systems.
  • Write robust, maintainable code.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 21 44 18

Apply for this role

'UI/UX Programmer – C++/Unreal AAA Games – Hybrid Oslo, Norway'

We look forward to reviewing your application

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I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Programming

UI/UX Programmer – C++/Unreal AAA Games – Hybrid Stockholm, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 24-11-2023
  • Location: Stockholm
  • Workspace: Hybrid
  • Job ID: 27251

One Player Mission’s client, a developer of popular single and multiplayer multiplatform games, is currently looking for a UI/UX Programmer to join their team.

The right candidate will be working in a multidisciplinary team of experienced programmers, designers and artists, and will have the chance to make a significant impact in the development of our in-house games. As a UI/UX Programmer at this studio, you will use your experience to improve the usability and accessibility of live products and craft the user experience of products still in development.

REQUIREMENTS:

  • Experience in UI programming
  • Good knowledge of C++
  • Strong communication skills (English is our working language)
  • An interest in keeping up to date with the newest trends in UI in the industry
  • Experience working in UE4 and UMG would be a plus, but it’s not a requirement.

RESPONISIBILITIES:

  • Work closely with the UX designers and UI artists to ensure that UIs meet aesthetic and functional requirements.
  • Careful attention to detail, especially with regard to compliance, layout, and design.
  • Optimize and fix bugs in existing UI systems.
  • Write robust, maintainable code.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 21 44 18

Apply for this role

'UI/UX Programmer – C++/Unreal AAA Games – Hybrid Stockholm, Sweden'

We look forward to reviewing your application

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I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Programming

Tools Programmer – C++/Unreal AAA Games – Hybrid – Oslo, Norway

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 20-11-2023
  • Location: Oslo
  • Workspace: Hybrid
  • Job ID: 27243

One Player Mission’s client, a developer of popular single and multiplayer multiplatform games, is currently looking for a Tools Programmer to join their team in Norway.

In this position, your responsibilities will be to create and maintain their source control infrastructure, help to make software building and deployment easier, design scripts and tools used for software deployment, and seamlessly integrate updates of the software using continuous delivery pipelines.

REQUIREMENTS:

  • Experience with Python, C# and .net
  • Good Understanding of Perforce administration
  • Experience using CI tooling
  • Experience with DevOps (preferable)
  • Knowledge of working with the Unreal editor and build tool (preferable)
  • Knowledge of continuous build, release, and deployment systems.
  • Knowledge of container-based development (preferable)
  • Desire and ability to write clear documentation for the end-users
  • Extensive relevant professional experience
  • Strong communication skills (English is the working language)

RESPONSIBILITIES:

  • Maintenance and improvement of the build system (in-house technology)
  • Develop and improve their build scripts
  • Maintain their source control software (perforce and in-house solutions)
  • Providing support for the teams.
  • Work on build automation
  • Improving builds performance
  • Creating and maintaining documentation of the build process  

Interested in finding out more about the studio and project? Apply now or call directly today on +44 01206 214 418!

Apply for this role

'Tools Programmer – C++/Unreal AAA Games – Hybrid – Oslo, Norway'

We look forward to reviewing your application

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Programming

Senior Multiplayer Programmer – C++/Unreal Engine – RPG Games – Remote, Hybrid Barcelona, Spain

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 14-11-2023
  • Location: Barcelona
  • Workspace: Remote
  • Job ID: 27235

One Player Mission are proud to be working with a worldwide publisher, developer and distributor of interactive entertainment.

They have an exciting opportunity for an enthusiastic and proactive Senior Multiplayer Programmer to join their busy studio and support driving their games forward as they experience exponential growth.

DUTIES AND RESPONSIBILITIES

Design and implementation of the required online solutions for the game, coping with the design intentions and the technical requirements to secure performance
Architect from high level systems to low level performance tweaks in c/c++
R&D of new technologies applicable to the game, in synchronization with Lead Developers, and compatible with all target platforms
Understanding of all game engine systems to work with and discuss needs from other departments and participate on the generation of cost-effective pipelines for online
Coordinate with QA, Build Engineers and the Design teams to define the best coding processes that balances rapid iteration with stability
Coordinate with the rest of coders establishing programming guidelines, quality goals and performance budgets related to online functionalities
Understand, plan and work on any required engine, online and optimization in coordination with the rest of the code team (engineers and gameplay programmers)
Reports to the Lead Multiplayer Programmer

SKILLS AND EXPERIENCE

Substantial Programming Experience with at least 2 Shipped AA/AAA titles
Strong C & C++, real-time, cross-platform, client-server & p2p skills.
Gameplay Replication experience, Player Authentication, low-level (TCP/UDP Packet) Comms
Experience debugging multi-threaded Client/Server symbol-less systems in a run-time environment.
Replication Frameworks for entire game / gameplay systems.
Match-Making, Late-Join and Host Migration implementations
Network Infrastructure & Optimization (preferably for PSN/XB eco-systems)
Optimized Client Prediction Methodologies
Optimized Packet Compression/Decompression strategies for games
Exposure to AWS or other Cloud Service Provider technologies
 

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

Apply for this role

'Senior Multiplayer Programmer – C++/Unreal Engine – RPG Games – Remote, Hybrid Barcelona, Spain'

We look forward to reviewing your application

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